This page displays all 「FI」 in main group G06T15/00. |
HB:Handbook | ||||
CC:Concordance |
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3D[Three Dimensional]image rendering [6,2011.01] | HB | CC | 5B080 | |
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.general purpose rendering architecture | HB | CC | 5B080 | |
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.Non-photorealistic rendering [2011.01] | HB | CC | 5B080 | |
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.Texture mapping [2011.01] | HB | CC | 5B080 | |
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.Ray-tracing [2011.01] | HB | CC | 5B080 | |
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.Volume rendering [2011.01] | HB | CC | 5B080 | |
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.Geometric effects [6,2011.01] | HB | CC | 5B080 | |
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..Perspective computation [6,2011.01] | HB | CC | 5B080 | |
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...image based rendering | HB | CC | 5B080 | |
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..Clipping [6,2011.01] | HB | CC | 5B080 | |
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..Hidden part removal [6,2011.01] | HB | CC | 5B080 | |
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...use of Z buffer | HB | CC | 5B080 | |
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.Lighting effects [6,2011.01] | HB | CC | 5B080 | |
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..blending, e.g. for anti-aliasing | HB | CC | 5B080 | |
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..lighting model | HB | CC | 5B080 | |
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..Radiosity [2011.01] | HB | CC | 5B080 | |
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..Shadow generation [6] | HB | CC | 5B080 | |
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..Shading [2011.01] | HB | CC | 5B080 | |
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...Phong shading [2011.01] | HB | CC | 5B080 | |
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...Gouraud shading [2011.01] | HB | CC | 5B080 | |