FI (list display)

  • G06T15/00
  • 3D[Three Dimensional]image rendering [6,2011.01] HB CC 5B080
  • G06T15/00,501
  • .general purpose rendering architecture HB CC 5B080
  • G06T15/02
  • .Non-photorealistic rendering [2011.01] HB CC 5B080
  • G06T15/04
  • .Texture mapping [2011.01] HB CC 5B080
  • G06T15/06
  • .Ray-tracing [2011.01] HB CC 5B080
  • G06T15/08
  • .Volume rendering [2011.01] HB CC 5B080
  • G06T15/10
  • .Geometric effects [6,2011.01] HB CC 5B080
  • G06T15/20
  • ..Perspective computation [6,2011.01] HB CC 5B080
  • G06T15/20,500
  • ...image based rendering HB CC 5B080
  • G06T15/30
  • ..Clipping [6,2011.01] HB CC 5B080
  • G06T15/40
  • ..Hidden part removal [6,2011.01] HB CC 5B080
  • G06T15/40,500
  • ...use of Z buffer HB CC 5B080
  • G06T15/50
  • .Lighting effects [6,2011.01] HB CC 5B080
  • G06T15/50,300
  • ..blending, e.g. for anti-aliasing HB CC 5B080
  • G06T15/50,600
  • ..lighting model HB CC 5B080
  • G06T15/55
  • ..Radiosity [2011.01] HB CC 5B080
  • G06T15/60
  • ..Shadow generation [6] HB CC 5B080
  • G06T15/80
  • ..Shading [2011.01] HB CC 5B080
  • G06T15/83
  • ...Phong shading [2011.01] HB CC 5B080
  • G06T15/87
  • ...Gouraud shading [2011.01] HB CC 5B080
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