F-Term-List

5B080 IMAGE GENERATION
G06T11/00 -11/40;15/00-17/00,500;17/10-17/30
G06T11/00-11/40;15/00-17/00,500;17/10-17/30 AA AA00
MODELLING
AA01 AA02 AA03 AA04 AA05 AA06 AA07 AA08 AA09 AA10
. Curves . . Quadratic curves . . . Circles and arcs . . . Ellipses and elliptic curves . . Free curves (i.e., parametric curves) . . . Bezier curves . . . B spline curves . Curved surfaces . . Quadratic surfaces . . Free curved surfaces (i.e., parametric curved surfaces)
AA11 AA12 AA13 AA14 AA15 AA16 AA17 AA18 AA19 AA20
. . . Bezier curved surfaces . . . B spline curved surfaces . . Polygons . . . Triangles . . . Quadrilaterals . . . Concave polygons . Voxels . Wire frame models . Surface models . Solid models
BA BA00
GEOMETRIC PROCESSING
BA01 BA02 BA03 BA04 BA05 BA07 BA08
. Modelling transformation . Visual field transformation . Three-dimensional clipping . See-through transformation . Viewport transformation . Projection transformation . . Affine transformation
CA CA00
SYSTEMS
CA01 CA03 CA04 CA05 CA06 CA07 CA08 CA09
. Frame buffer memories . Multiprocessors . Pipelines . Buses and data transfer . . Bit block transfer (bit blk) . Direct memory access (DMA) . Memory access control . . Memory address control
DA DA00
DRAWING OPERATIONS
DA01 DA02 DA03 DA04 DA06 DA07 DA08
. Logical operations . . Logical products . . Logical sums . . Exclusive logical sums . Arithmetic operations . . Addition and subtraction . . Multiplication and division
EA EA00
LINES
EA01 EA02 EA04 EA05
. Broken lines . . Chained lines . Thick lines . . Patterned lines
FA FA00
DISPLAY CONTROL
FA01 FA02 FA03 FA04 FA05 FA06 FA07 FA08 FA09
. Stencil planes . Colour display . Alpha blends . Blinking display . Character display . Brightness modulation . Dithering . Screen synthesis and display . Attribute data
FA11 FA12 FA13 FA14 FA15 FA16 FA17
. Multiple windows . . Hardware windows . Sub-pixel positions . Anti-aliasing . Interpolation . . Linear interpolation . Semi-transparent display
GA GA00
RENDERING
GA01 GA02 GA03 GA04 GA06 GA08
. Removal of hidden surfaces (i.e., hidden surface processing) . . Z buffer technique . . Expanded Z buffer technique . . Scan line technique . Ray tracing . Radiosity
GA11 GA12 GA13 GA14 GA15 GA16 GA18
. Shading . . Flat shading . . Smooth shading . . . Brightness interpolation (e.g., Gouraud's technique) . . . Normal line interpolation (e.g., Phong's technique) . . . Secondary shading . Depth cueing
GA21 GA22 GA23 GA25 GA26 GA27 GA28 GA29
. Mapping . . Texture mapping . . Bump mapping . Filling . . Variants divided into multiple polygons . . Accommodation of concave figures . . Accommodation of figures that have holes, and straight lines that cross each other . . Filling using repeating patterns
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