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2C518 | GAME RULES AND PRESENTATIONS OF SLOT MACHINES | |
A63F5/04 ,620-5/04,672 |
A63F5/04,620-5/04,672 | AA | AA00 MIGRATION TO ADVANTAGEOUS GAME STATES OR GRANT OF RIGHTS |
AA01 | AA02 | AA03 | AA05 | AA06 | AA07 | AA09 | AA10 | ||
. Decision conditions or drawing triggers for migration or grant of rights* | . . Winning a predetermined winning combination or winning a prize (including history of winning combinations) | . . . Relating to stop operation of a player | . . At the start or end of other game states | . . The number of games (including ceiling or periodic drawing) | . . Points | . . Execution of presentation or operation during the presentation | . . Requiring establishment of a plurality of conditions | |||||
AA20 | ||||||||||||
. Others* | ||||||||||||
AB | AB00 STARTING ADVANTAGEOUS GAME STATES (WHEN STARTING AT A DIFFERENT TIME FROM GRANT) |
AB01 | AB02 | AB05 | AB06 | AB09 | AB10 | |||||
. Decision conditions or drawing triggers for start* | . . Winning a predetermined winning combination or winning a prize (including history of winning combinations) | . . At the end of other game states | . . The number of games | . . Execution of presentation or operation during the presentation | . . Requiring establishment of a plurality of conditions | |||||||
AB11 | AB12 | AB13 | AB20 | |||||||||
. Use mode in a period until the start | . . Execution of presentation (sign) | . . Decision of the contents of advantageous game state after start | . Others* | |||||||||
AC | AC00 INCREASING THE PERIOD OF ADVANTAGEOUS GAME STATE |
AC01 | AC02 | AC03 | AC07 | AC09 | AC10 | |||||
. Decision conditions or drawing triggers for increase of period or the amount of increase* | . . Winning a predetermined winning combination or winning a prize (including history of winning combinations) | . . . Relating to stop operation of a player | . . Points | . . Execution of presentation or operation during the presentation | . . Requiring establishment of a plurality of conditions | |||||||
AC11 | AC12 | AC14 | AC20 | |||||||||
. Objects to be added | . . Adding the number of games or the number of sets | . With determined continuation rate or continuous drawing | . Others* | |||||||||
AD | AD00 ENDING ADVANTAGEOUS GAME STATE (ENTERING DISADVANTAGEOUS GAME STATE) |
AD01 | AD02 | AD03 | AD06 | AD07 | AD08 | AD09 | AD10 | |||
. Decision conditions or drawing triggers for end or rollback* | . . Winning a predetermined winning combination or winning a prize (including history of winning combinations) | . . . Relating to stop operation of a player | . . The number of games (including the number of navigations) | . . Points | . . The number of game media | . . Execution of presentation or operation during the presentation | . . Requiring establishment of a plurality of conditions | |||||
AD18 | AD20 | |||||||||||
. Migration (pullback) to easy-to-restore state | . Others* | |||||||||||
CA | CA00 KINDS OR CHARACTERISTICS OF ADVANTAGEOUS GAME STATES |
CA01 | CA03 | CA04 | CA06 | CA07 | CA08 | CA10 | ||||
. Bonus | . AT or ART (including pseudo bonus) | . RT (having multi-stage RT, or the like) | . Chance zone (where the state can easily migrate to other game states) | . Specialized zone (where the period can be easily increased) | . Advantage section (where AT drawing is available) | . Other game states* | ||||||
DA | DA00 CHARACTERISTICS RELATING TO GAME PROPERTIES OTHER THAN THE ABOVE |
DA01 | DA03 | DA05 | DA06 | DA07 | DA09 | DA10 | ||||
. The number of media paid out or expectation | . Settings of probability or rate | . Modified stopped symbol combinations | . . By reel control | . . By symbol arrangement | . The number of bets | . Pay lines (including invalid lines) | ||||||
DA11 | DA13 | DA15 | DA16 | DA18 | DA20 | |||||||
. Selectable bonus or game state by players | . External signal output control | . Use of SB or CB | . Use of technology intervention (dead-on stop, or the like) | . Stock or discharge of multiple bonus rights | . Other bonuses or game rules* | |||||||
EA | EA00 PURPOSES OF PRESENTATIONS |
EA01 | EA02 | EA03 | EA04 | EA05 | EA06 | EA07 | EA08 | EA09 | ||
. Notification of information contributing to the game | . . Granting or starting advantageous game state | . . Increasing the period of advantageous game state | . . Ending advantageous game state | . . Current game states | . . . Advantage section | . . Internal winning combinations | . . Game history | . . Set values (including for guess) | ||||
EA11 | EA12 | EA13 | EA20 | |||||||||
. Prompting player's operations, or the like | . . Stop operation | . . Operations for progress of presentations | . Others* | |||||||||
EB | EB00 DECISION OF THE CONTENTS OR EXECUTION OF PRESENTATION |
EB01 | EB02 | EB03 | EB04 | EB05 | EB07 | EB08 | ||||
. Decision conditions or drawing triggers for presentation* | . . Internal drawing | . . Game history | . . . The number of games passed | . Contents of presentation selected by a player | . Execution timing of presentation | . . Timing in the next and subsequent games | ||||||
EB11 | EB16 | EB20 | ||||||||||
. Specifying execution probability/appearance ratio (including miss) | . Specifying concrete control relating to contents selection or execution | . Others* | ||||||||||
EC | EC00 MEANS USED FOR PRESENTATIONS AND MODES THEREOF |
EC01 | EC02 | EC03 | EC04 | EC07 | EC09 | |||||
. Main reels | . . Stopped combinations (chance combinations, or the like) | . . Variation modes (slip, or the like) | . . Backlights | . Sub reels | . Segment display device | |||||||
EC11 | EC15 | EC17 | ||||||||||
. Movable bodies | . Light emitting bodies | . Sound | ||||||||||
EC21 | EC22 | EC23 | EC24 | EC26 | EC27 | EC30 | ||||||
. Video/image display (only when specified in claims) | . . Contents of video/image | . . Order of video/image | . . Mimic reels (liquid crystal reels) | . Means operated by a player (presentation buttons, panels, or the like) | . . Operation means to be used for advancing the game | . Other means* | ||||||
FA | FA00 OTHER CHARACTERISTICS RELATING TO PRESENTATIONS |
FA01 | FA02 | FA04 | FA06 | FA08 | FA09 | |||||
. Freeze (also classified in the viewpoint EC) | . . With reel presentations (also classified in the viewpoint EC) | . Sub games (the subject matter during freeze is also classified in FA01) | . Presentations for multiple games (successive presentations. missions) | . Combinations of multiple means (including the same kind) | . . Difference of timing/contents | |||||||
FA11 | FA12 | FA13 | FA15 | FA17 | FA20 | |||||||
. Interlocking with the outside of the game machine or other game machines | . . Interlocking via a network | . . Interlocking with peripheral devices | . Demonstration presentation | . Displaying game methods or explanation of winning combination table | . Others* |