F-Term-List

2C518 GAME RULES AND PRESENTATIONS OF SLOT MACHINES
A63F5/04 ,620-5/04,672
A63F5/04,620-5/04,672 AA AA00
MIGRATION TO ADVANTAGEOUS GAME STATES OR GRANT OF RIGHTS
AA01 AA02 AA03 AA05 AA06 AA07 AA09 AA10
. Decision conditions or drawing triggers for migration or grant of rights* . . Winning a predetermined winning combination or winning a prize (including history of winning combinations) . . . Relating to stop operation of a player . . At the start or end of other game states . . The number of games (including ceiling or periodic drawing) . . Points . . Execution of presentation or operation during the presentation . . Requiring establishment of a plurality of conditions
AA20
. Others*
AB AB00
STARTING ADVANTAGEOUS GAME STATES (WHEN STARTING AT A DIFFERENT TIME FROM GRANT)
AB01 AB02 AB05 AB06 AB09 AB10
. Decision conditions or drawing triggers for start* . . Winning a predetermined winning combination or winning a prize (including history of winning combinations) . . At the end of other game states . . The number of games . . Execution of presentation or operation during the presentation . . Requiring establishment of a plurality of conditions
AB11 AB12 AB13 AB20
. Use mode in a period until the start . . Execution of presentation (sign) . . Decision of the contents of advantageous game state after start . Others*
AC AC00
INCREASING THE PERIOD OF ADVANTAGEOUS GAME STATE
AC01 AC02 AC03 AC07 AC09 AC10
. Decision conditions or drawing triggers for increase of period or the amount of increase* . . Winning a predetermined winning combination or winning a prize (including history of winning combinations) . . . Relating to stop operation of a player . . Points . . Execution of presentation or operation during the presentation . . Requiring establishment of a plurality of conditions
AC11 AC12 AC14 AC20
. Objects to be added . . Adding the number of games or the number of sets . With determined continuation rate or continuous drawing . Others*
AD AD00
ENDING ADVANTAGEOUS GAME STATE (ENTERING DISADVANTAGEOUS GAME STATE)
AD01 AD02 AD03 AD06 AD07 AD08 AD09 AD10
. Decision conditions or drawing triggers for end or rollback* . . Winning a predetermined winning combination or winning a prize (including history of winning combinations) . . . Relating to stop operation of a player . . The number of games (including the number of navigations) . . Points . . The number of game media . . Execution of presentation or operation during the presentation . . Requiring establishment of a plurality of conditions
AD18 AD20
. Migration (pullback) to easy-to-restore state . Others*
CA CA00
KINDS OR CHARACTERISTICS OF ADVANTAGEOUS GAME STATES
CA01 CA03 CA04 CA06 CA07 CA08 CA10
. Bonus . AT or ART (including pseudo bonus) . RT (having multi-stage RT, or the like) . Chance zone (where the state can easily migrate to other game states) . Specialized zone (where the period can be easily increased) . Advantage section (where AT drawing is available) . Other game states*
DA DA00
CHARACTERISTICS RELATING TO GAME PROPERTIES OTHER THAN THE ABOVE
DA01 DA03 DA05 DA06 DA07 DA09 DA10
. The number of media paid out or expectation . Settings of probability or rate . Modified stopped symbol combinations . . By reel control . . By symbol arrangement . The number of bets . Pay lines (including invalid lines)
DA11 DA13 DA15 DA16 DA18 DA20
. Selectable bonus or game state by players . External signal output control . Use of SB or CB . Use of technology intervention (dead-on stop, or the like) . Stock or discharge of multiple bonus rights . Other bonuses or game rules*
EA EA00
PURPOSES OF PRESENTATIONS
EA01 EA02 EA03 EA04 EA05 EA06 EA07 EA08 EA09
. Notification of information contributing to the game . . Granting or starting advantageous game state . . Increasing the period of advantageous game state . . Ending advantageous game state . . Current game states . . . Advantage section . . Internal winning combinations . . Game history . . Set values (including for guess)
EA11 EA12 EA13 EA20
. Prompting player's operations, or the like . . Stop operation . . Operations for progress of presentations . Others*
EB EB00
DECISION OF THE CONTENTS OR EXECUTION OF PRESENTATION
EB01 EB02 EB03 EB04 EB05 EB07 EB08
. Decision conditions or drawing triggers for presentation* . . Internal drawing . . Game history . . . The number of games passed . Contents of presentation selected by a player . Execution timing of presentation . . Timing in the next and subsequent games
EB11 EB16 EB20
. Specifying execution probability/appearance ratio (including miss) . Specifying concrete control relating to contents selection or execution . Others*
EC EC00
MEANS USED FOR PRESENTATIONS AND MODES THEREOF
EC01 EC02 EC03 EC04 EC07 EC09
. Main reels . . Stopped combinations (chance combinations, or the like) . . Variation modes (slip, or the like) . . Backlights . Sub reels . Segment display device
EC11 EC15 EC17
. Movable bodies . Light emitting bodies . Sound
EC21 EC22 EC23 EC24 EC26 EC27 EC30
. Video/image display (only when specified in claims) . . Contents of video/image . . Order of video/image . . Mimic reels (liquid crystal reels) . Means operated by a player (presentation buttons, panels, or the like) . . Operation means to be used for advancing the game . Other means*
FA FA00
OTHER CHARACTERISTICS RELATING TO PRESENTATIONS
FA01 FA02 FA04 FA06 FA08 FA09
. Freeze (also classified in the viewpoint EC) . . With reel presentations (also classified in the viewpoint EC) . Sub games (the subject matter during freeze is also classified in FA01) . Presentations for multiple games (successive presentations. missions) . Combinations of multiple means (including the same kind) . . Difference of timing/contents
FA11 FA12 FA13 FA15 FA17 FA20
. Interlocking with the outside of the game machine or other game machines . . Interlocking via a network . . Interlocking with peripheral devices . Demonstration presentation . Displaying game methods or explanation of winning combination table . Others*
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