ReturnTo Theme-Group-Choice | Onelevelup |
(Not Translated)
2C333 | DISPLAY DEVICES OF PINBALL GAME MACHINES | |
A63F7/02 ,318-7/02,320 |
A63F7/02,318-320 | AA | AA00 DISPLAY DEVICES |
AA01 | AA02 | AA03 | AA04 | AA05 | AA06 | AA07 | |||
. characterized by the devices per se | . . of the arrangement | . . of the shapes or sizes | . . of the arrangement structures | . . moving | . . having the visible backside | . . Rotating-drum types | ||||||
AA11 | AA12 | AA13 | AA14 | AA15 | AA16 | AA17 | ||||||
. attracting the attention of players most | . . involving a single display device having areas in which multiple combinations of patterns are provided | . . involving multiple display devices having a single area in which a combination of patterns is provided | . . . having interlocking displays | . Others | . . showing normal patterns | . . showing special patterns responding to decorative patterns | ||||||
BA | BA00 IMAGE PROCESSING |
BA01 | BA02 | BA03 | BA04 | |||||||
. characterized by image processing | . . improving processing performance | . . improving visibility or appearance | . . inputting data from the outside of game machines | |||||||||
CA | CA00 DISPLAYS FOR GAMES |
CA01 | CA02 | CA03 | CA04 | CA05 | CA06 | CA07 | CA08 | CA09 | ||
. States of games during executing performance | . . normal | . . advantageous for players | . . . hitting a win | . . . . hitting a jackpot | . . . under the probability oscillation mode | . . . . under the potential probability oscillation mode | . . . in the shorter time | . . providing a set of multiple game-conditions | ||||
CA11 | CA12 | CA13 | CA14 | CA15 | CA16 | |||||||
. Progress of games during executing performance | . . based on the predetermined number of suspended balls | . . during a predetermined period of time after a certain point of time | . . . before executing the predetermined number of pattern changes | . . passing a predetermined period of time after a certain point of time | . . . after executing the predetermined number of pattern changes | |||||||
CA21 | CA22 | CA23 | CA24 | CA25 | CA26 | CA27 | CA28 | CA29 | CA30 | |||
. Timing of executing performances | . . in turning on or off of power sources | . . not in playing games | . . during playing games | . . . with no change in patterns | . . . with changes in patterns | . . . . in starting changes in patterns | . . . . before the occurrence of a reach mode | . . . . between occurring a reach mode and stopping all patterns | . . . in executing performance displays involving mascots | |||
CA31 | CA32 | CA33 | ||||||||||
. . . in operating accessory devices | . . . . in starting the operation | . . . . in finishing the operation | ||||||||||
CA41 | CA42 | CA43 | CA44 | CA45 | CA46 | CA47 | CA48 | CA49 | CA50 | |||
. Performance modes | . . displaying the changes in patterns | . . . involving the patterns thereof | . . . . of the reach mode | . . . involving the speed thereof | . . . involving the orders of stopping patterns | . . . involving suspending or restarting changes | . . . . Performances interlocking with each other before and after the suspension | . . displaying the performances other than changes in patterns | . . . involving mascots | |||
CA51 | CA52 | CA53 | CA54 | CA55 | CA56 | CA57 | CA58 | CA59 | CA60 | |||
. . . involving the background | . . . characterized by patterns per se | . . . involving instructions to players | . . . executing performances multiple times | . . . . during changing patterns at a time | . . . . during multiple changes in patterns | . . inheriting the results of performance displays of the previous play | . . with no performance executed during the predetermined time | . . changing timings of executing performances | . . hiding displays | |||
CA61 | CA68 | CA69 | ||||||||||
. . changing the regions for executing performances | . . executing performances to change the types of winning modes | . . . of upgrading to the probability oscillation mode | ||||||||||
CA71 | CA72 | CA73 | CA74 | CA75 | CA76 | CA77 | CA78 | CA79 | CA80 | |||
. Details of notices | . . Gaming events to occur | . . . before determining the changes in patterns during the existing play | . . . after determining the changes in patterns during the following play | . . . of the reach mode | . . . of hitting a win | . . . of reliability | . . . of changes in the states of games | . . Current states of games | . . Operation modes of accessory devices | |||
CA81 | CA82 | CA83 | ||||||||||
. Purpose | . . for intentionally tricking players | . . for making the predetermined players understood | ||||||||||
DA | DA00 DISPLAYS OTHER THAN GAMES |
DA01 | DA02 | DA03 | DA04 | DA05 | ||||||
. Displaying demonstrations | . Displaying histories | . Displaying abnormalities or frauds | . . of the occurrence | . . of the recovery | ||||||||
EA | EA00 SUSPENDING PATTERNS |
EA01 | EA02 | EA03 | EA04 | EA06 | EA07 | EA08 | EA10 | |||
. Notice by suspension displays | . . by prize-starting hole | . . of the number of suspending states | . . Others | . Modes for processing suspended data | . . Orders thereof | . . Number of processing data | . Ascertaining whether or not suspended data hit a win during a standby mode | |||||
FA | FA00 OPERATION MEANS |
FA01 | FA02 | FA03 | FA04 | FA05 | FA07 | FA08 | FA09 | |||
. Positions in which operation means are installed | . . inside the gaming areas | . . . Devices into which game balls enter | . . outside the gaming areas | . . . Operation buttons or levers | . Methods of operating operation means | . . Selection operation | . . Non-selection operation | |||||
FA11 | FA12 | FA13 | FA14 | FA15 | FA16 | FA17 | FA18 | FA19 | ||||
. Significances for operating operation means | . . making impacts on the results of a lottery | . . making impacts on the display of changes in patterns | . . . stopping patterns | . . . changing the periods of time for changing patterns | . . making impacts on the performances other than changes in patterns | . . . changing the details of performances | . . . omitting performances | . . providing information through notices | ||||
GA | GA00 INTERLOCKING |
GA01 | GA02 | GA03 | GA04 | GA05 | GA06 | GA07 | ||||
. Accessory devices (gimmicks) | . Movements of game balls | . Performances by means other than display devices | . . Sounds | . . Light (lamps) | . Other devices | . . Other game machines |