F-Term-List

(Not Translated)
2C333 DISPLAY DEVICES OF PINBALL GAME MACHINES
A63F7/02 ,318-7/02,320
A63F7/02,318-320 AA AA00
DISPLAY DEVICES
AA01 AA02 AA03 AA04 AA05 AA06 AA07
. characterized by the devices per se . . of the arrangement . . of the shapes or sizes . . of the arrangement structures . . moving . . having the visible backside . . Rotating-drum types
AA11 AA12 AA13 AA14 AA15 AA16 AA17
. attracting the attention of players most . . involving a single display device having areas in which multiple combinations of patterns are provided . . involving multiple display devices having a single area in which a combination of patterns is provided . . . having interlocking displays . Others . . showing normal patterns . . showing special patterns responding to decorative patterns
BA BA00
IMAGE PROCESSING
BA01 BA02 BA03 BA04
. characterized by image processing . . improving processing performance . . improving visibility or appearance . . inputting data from the outside of game machines
CA CA00
DISPLAYS FOR GAMES
CA01 CA02 CA03 CA04 CA05 CA06 CA07 CA08 CA09
. States of games during executing performance . . normal . . advantageous for players . . . hitting a win . . . . hitting a jackpot . . . under the probability oscillation mode . . . . under the potential probability oscillation mode . . . in the shorter time . . providing a set of multiple game-conditions
CA11 CA12 CA13 CA14 CA15 CA16
. Progress of games during executing performance . . based on the predetermined number of suspended balls . . during a predetermined period of time after a certain point of time . . . before executing the predetermined number of pattern changes . . passing a predetermined period of time after a certain point of time . . . after executing the predetermined number of pattern changes
CA21 CA22 CA23 CA24 CA25 CA26 CA27 CA28 CA29 CA30
. Timing of executing performances . . in turning on or off of power sources . . not in playing games . . during playing games . . . with no change in patterns . . . with changes in patterns . . . . in starting changes in patterns . . . . before the occurrence of a reach mode . . . . between occurring a reach mode and stopping all patterns . . . in executing performance displays involving mascots
CA31 CA32 CA33
. . . in operating accessory devices . . . . in starting the operation . . . . in finishing the operation
CA41 CA42 CA43 CA44 CA45 CA46 CA47 CA48 CA49 CA50
. Performance modes . . displaying the changes in patterns . . . involving the patterns thereof . . . . of the reach mode . . . involving the speed thereof . . . involving the orders of stopping patterns . . . involving suspending or restarting changes . . . . Performances interlocking with each other before and after the suspension . . displaying the performances other than changes in patterns . . . involving mascots
CA51 CA52 CA53 CA54 CA55 CA56 CA57 CA58 CA59 CA60
. . . involving the background . . . characterized by patterns per se . . . involving instructions to players . . . executing performances multiple times . . . . during changing patterns at a time . . . . during multiple changes in patterns . . inheriting the results of performance displays of the previous play . . with no performance executed during the predetermined time . . changing timings of executing performances . . hiding displays
CA61 CA68 CA69
. . changing the regions for executing performances . . executing performances to change the types of winning modes . . . of upgrading to the probability oscillation mode
CA71 CA72 CA73 CA74 CA75 CA76 CA77 CA78 CA79 CA80
. Details of notices . . Gaming events to occur . . . before determining the changes in patterns during the existing play . . . after determining the changes in patterns during the following play . . . of the reach mode . . . of hitting a win . . . of reliability . . . of changes in the states of games . . Current states of games . . Operation modes of accessory devices
CA81 CA82 CA83
. Purpose . . for intentionally tricking players . . for making the predetermined players understood
DA DA00
DISPLAYS OTHER THAN GAMES
DA01 DA02 DA03 DA04 DA05
. Displaying demonstrations . Displaying histories . Displaying abnormalities or frauds . . of the occurrence . . of the recovery
EA EA00
SUSPENDING PATTERNS
EA01 EA02 EA03 EA04 EA06 EA07 EA08 EA10
. Notice by suspension displays . . by prize-starting hole . . of the number of suspending states . . Others . Modes for processing suspended data . . Orders thereof . . Number of processing data . Ascertaining whether or not suspended data hit a win during a standby mode
FA FA00
OPERATION MEANS
FA01 FA02 FA03 FA04 FA05 FA07 FA08 FA09
. Positions in which operation means are installed . . inside the gaming areas . . . Devices into which game balls enter . . outside the gaming areas . . . Operation buttons or levers . Methods of operating operation means . . Selection operation . . Non-selection operation
FA11 FA12 FA13 FA14 FA15 FA16 FA17 FA18 FA19
. Significances for operating operation means . . making impacts on the results of a lottery . . making impacts on the display of changes in patterns . . . stopping patterns . . . changing the periods of time for changing patterns . . making impacts on the performances other than changes in patterns . . . changing the details of performances . . . omitting performances . . providing information through notices
GA GA00
INTERLOCKING
GA01 GA02 GA03 GA04 GA05 GA06 GA07
. Accessory devices (gimmicks) . Movements of game balls . Performances by means other than display devices . . Sounds . . Light (lamps) . Other devices . . Other game machines
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