FI (list display)

  • A63F13/00
  • Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor) [7] HB CC 2C001
  • A63F13/20
  • .Input arrangements for video game devices HB CC 2C001
  • A63F13/20@A
  • use cards or figures as input means HB CC 2C001
  • A63F13/20@Z
  • Others HB CC 2C001
  • A63F13/21
  • ..characterised by their sensors, purposes or types HB CC 2C001
  • A63F13/211
  • ...using inertial sensors, e.g. accelerometers or gyroscopes HB CC 2C001
  • A63F13/212
  • ...using sensors worn by the player, e.g. for measuring heart beat or leg activity HB CC 2C001
  • A63F13/213
  • ...comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F 13/219, A63F 13/655take precedence);; HB CC 2C001
  • A63F13/214
  • ...for locating contacts on a surface, e.g. floor mats or touch pads HB CC 2C001
  • A63F13/2145
  • ....the surface being also a display device, e.g. touch screens HB CC 2C001
  • A63F13/215
  • ...comprising means for detecting acoustic signals, e.g. using a microphone HB CC 2C001
  • A63F13/216
  • ...using geographical information, e.g. location of the game device or player using GPS HB CC 2C001
  • A63F13/217
  • ...using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity HB CC 2C001
  • A63F13/218
  • ...using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player HB CC 2C001
  • A63F13/219
  • ...for aiming at specific areas on the display, e.g. light-guns HB CC 2C001
  • A63F13/22
  • ..Setup operations, e.g. calibration, key configuration or button assignment HB CC 2C001
  • A63F13/23
  • ..for interfacing with the game device, e.g. specific interfaces between game controller and console HB CC 2C001
  • A63F13/235
  • ...using a wireless connection, e.g. infrared or piconet HB CC 2C001
  • A63F13/24
  • ..Constructional details thereof, e.g. game controllers with detachable joystick handles HB CC 2C001
  • A63F13/245
  • ...specially adapted to a particular type of game, e.g. steering wheels HB CC 2C001
  • A63F13/25
  • .Output arrangements for video game devices HB CC 2C001
  • A63F13/26
  • ..having at least one additional display device, e.g. on the game controller or outside a game booth HB CC 2C001
  • A63F13/27
  • ..characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena HB CC 2C001
  • A63F13/28
  • ..responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light (controlling the output signals based on the game progress A63F 13/50) HB CC 2C001
  • A63F13/285
  • ...Generating tactile feedback signals via the game input device, e.g. force feedback HB CC 2C001
  • A63F13/30
  • .Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers HB CC 2C001
  • A63F13/31
  • ..Communication aspects specific to video games, e.g. between several handheld game devices at close range HB CC 2C001
  • A63F13/32
  • ..using local area network[LAN] connections HB CC 2C001
  • A63F13/323
  • ...between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines HB CC 2C001
  • A63F13/327
  • ...using wireless networks, e.g. Wi-FiR or piconet [2014.01] HB CC 2C001
  • A63F13/33
  • ..using wide area network [WAN] connections HB CC 2C001
  • A63F13/332
  • ...using wireless networks, e.g. cellular phone networks HB CC 2C001
  • A63F13/335
  • ...using Internet HB CC 2C001
  • A63F13/338
  • ...using television networks HB CC 2C001
  • A63F13/34
  • ..using peer-to-peer connections HB CC 2C001
  • A63F13/35
  • ..Details of game servers HB CC 2C001
  • A63F13/352
  • ...involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world HB CC 2C001
  • A63F13/355
  • ...Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client [2014.01] HB CC 2C001
  • A63F13/358
  • ...Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients HB CC 2C001
  • A63F13/40
  • .Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment HB CC 2C001
  • A63F13/42
  • ..by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle HB CC 2C001
  • A63F13/422
  • ...automatically for the purpose of assisting the player, e.g. automatic braking in a driving game HB CC 2C001
  • A63F13/424
  • ...involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition HB CC 2C001
  • A63F13/426
  • ...involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun HB CC 2C001
  • A63F13/428
  • ...involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes HB CC 2C001
  • A63F13/44
  • ..involving timing of operations, e.g. performing an action within a time slot HB CC 2C001
  • A63F13/45
  • .Controlling the progress of the video game HB CC 2C001
  • A63F13/46
  • ..Computing the game score HB CC 2C001
  • A63F13/47
  • ..involving branching, e.g. choosing one of several possible scenarios at a given point in time HB CC 2C001
  • A63F13/48
  • ..Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session HB CC 2C001
  • A63F13/49
  • ..Saving the game status; Pausing or ending the game HB CC 2C001
  • A63F13/493
  • ...Resuming a game, e.g. after pausing, malfunction or power failure HB CC 2C001
  • A63F13/497
  • ...Partially or entirely replaying previous game actions HB CC 2C001
  • A63F13/50
  • .Controlling the output signals based on the game progress HB CC 2C001
  • A63F13/52
  • ..involving aspects of the displayed game scene HB CC 2C001
  • A63F13/525
  • ...Changing parameters of virtual cameras HB CC 2C001
  • A63F13/5252
  • ....using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game HB CC 2C001
  • A63F13/5255
  • ....according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character HB CC 2C001
  • A63F13/5258
  • ....by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball HB CC 2C001
  • A63F13/53
  • ..involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game HB CC 2C001
  • A63F13/533
  • ...for prompting the player, e.g. by displaying a game menu HB CC 2C001
  • A63F13/537
  • ...using indicators, e.g. showing the condition of a game character on screen HB CC 2C001
  • A63F13/5372
  • ....for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player HB CC 2C001
  • A63F13/5375
  • ....for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game HB CC 2C001
  • A63F13/5378
  • ....for displaying an additional top view, e.g. radar screens or maps (using two or more virtual cameras concurrently A63F 13/5252) HB CC 2C001
  • A63F13/54
  • ..involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall HB CC 2C001
  • A63F13/55
  • .Controlling game characters or game objects based on the game progress HB CC 2C001
  • A63F13/56
  • ..Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding HB CC 2C001
  • A63F13/57
  • ..Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F 13/56takes precedence);; HB CC 2C001
  • A63F13/573
  • ...using trajectories of game objects, e.g. of a golf ball according to the point of impact HB CC 2C001
  • A63F13/577
  • ...using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars HB CC 2C001
  • A63F13/58
  • ..by computing conditions of game characters, e.g. stamina, strength, motivation or energy level HB CC 2C001
  • A63F13/60
  • .Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor HB CC 2C001
  • A63F13/61
  • ..using advertising information HB CC 2C001
  • A63F13/63
  • ..by the player, e.g. authoring using a level editor HB CC 2C001
  • A63F13/65
  • ..automatically by game devices or servers from real world data, e.g. measurement in live racing competition HB CC 2C001
  • A63F13/655
  • ...by importing photos, e.g. of the player HB CC 2C001
  • A63F13/67
  • ..adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use HB CC 2C001
  • A63F13/69
  • ..by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions HB CC 2C001
  • A63F13/69,500
  • ...depends on relationship with other players HB CC 2C001
  • A63F13/69,510
  • ...game elements are distributed among players in accordance with drawing lot HB CC 2C001
  • A63F13/69,520
  • ...by combining.multiple game element, e.g. synthesizing game element HB CC 2C001
  • A63F13/70
  • .Game security or game management aspects HB CC 2C001
  • A63F13/71
  • ..using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players HB CC 2C001
  • A63F13/73
  • ..Authorising game programs or game devices, e.g. checking authenticity HB CC 2C001
  • A63F13/75
  • ..Enforcing rules, e.g. detecting foul play or generating lists of cheating players HB CC 2C001
  • A63F13/77
  • ..involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory HB CC 2C001
  • A63F13/79
  • ..involving player-related data, e.g. identities, accounts, preferences or play histories HB CC 2C001
  • A63F13/79,500
  • ...involves relationship with other players, e.g. social graph HB CC 2C001
  • A63F13/79,510
  • ...elements of game is renewed without involvement of players HB CC 2C001
  • A63F13/79,520
  • ...elements of game is transferred between players, e.g. exchange, sale/purchase, negotiation, seizure of elements of game HB CC 2C001
  • A63F13/792
  • ...for payment purposes, e.g. monthly subscriptions HB CC 2C001
  • A63F13/795
  • ...for finding other players; for building a team; for providing a buddy list HB CC 2C001
  • A63F13/798
  • ...for assessing skills or for ranking players, e.g. for generating a hall of fame (computing the game score A63F 13/46) HB CC 2C001
  • A63F13/80
  • .Special adaptations for executing a specific game genre or game mode HB CC 2C001
  • A63F13/80@A
  • board game, e.g. go, shogi chess, sugoroku, mah-jongg HB CC 2C001
  • A63F13/80@B
  • collection and trading of character cards HB CC 2C001
  • A63F13/80@C
  • .cards HB CC 2C001
  • A63F13/80@D
  • question and answer game HB CC 2C001
  • A63F13/80@E
  • puzzle game HB CC 2C001
  • A63F13/80@F
  • gamble game (G, H take precedence) HB CC 2C001
  • A63F13/80@G
  • ball hitting amusement machine HB CC 2C001
  • A63F13/80@H
  • slot machine HB CC 2C001
  • A63F13/80@Z
  • Others HB CC 2C001
  • A63F13/803
  • ..Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks HB CC 2C001
  • A63F13/807
  • ..Gliding or sliding on surfaces, e.g. using skis, skates or boards HB CC 2C001
  • A63F13/812
  • ..Ball games, e.g. soccer or baseball HB CC 2C001
  • A63F13/812@A
  • baseball HB CC 2C001
  • A63F13/812@B
  • soccer HB CC 2C001
  • A63F13/812@C
  • golf HB CC 2C001
  • A63F13/812@D
  • hitting a ball into eachother's court, e.g. tennis,table tennis, volleyball HB CC 2C001
  • A63F13/812@Z
  • Others HB CC 2C001
  • A63F13/814
  • ..Musical performances, e.g. by evaluating the player's ability to follow a notation HB CC 2C001
  • A63F13/816
  • ..Athletics, e.g. track-and-field sports HB CC 2C001
  • A63F13/818
  • ..Fishing HB CC 2C001
  • A63F13/822
  • ..Strategy games; Role-playing games (A63F 13/825, A63F 13/828take precedence);; HB CC 2C001
  • A63F13/825
  • ..Fostering virtual characters HB CC 2C001
  • A63F13/828
  • ..Managing virtual sport teams HB CC 2C001
  • A63F13/833
  • ..Hand-to-hand fighting, e.g. martial arts competition (A63F 13/837takes precedence);; HB CC 2C001
  • A63F13/837
  • ..Shooting of targets HB CC 2C001
  • A63F13/843
  • ..involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player HB CC 2C001
  • A63F13/847
  • ..Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal HB CC 2C001
  • A63F13/85
  • .Providing additional services to players HB CC 2C001
  • A63F13/86
  • ..Watching games played by other players HB CC 2C001
  • A63F13/87
  • ..Communicating with other players during game play, e.g. by e-mail or chat HB CC 2C001
  • A63F13/88
  • ..Mini-games executed independently while main games are being loaded HB CC 2C001
  • A63F13/90
  • .Constructional details or arrangements of video game devices not provided for in groups ; A63F 13/20; or A63F 13/25, e.g. housing, wiring, connections or cabinets HB CC 2C001
  • A63F13/92
  • ..Video game devices specially adapted to behand-held while playing HB CC 2C001
  • A63F13/95
  • ..Storage media specially adapted for storing game information, e.g. video game cartridges HB CC 2C001
  • A63F13/95@A
  • card containing pesonal data of animation characters, character figures HB CC 2C001
  • A63F13/95@Z
  • Others HB CC 2C001
  • A63F13/98
  • ..Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers HB CC 2C001
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